Research Database
Topic: Game System
Back to Research DatabaseElectronic games to aid motivation to exercise: a randomized controlled trial
PURPOSE: This paper presents the results of a randomized controlled trial to determine the effects of active video games over 6 months on: body composition, physical activity, and physical... Continue Reading >>>
- Authors: Maddison R, Foley L, Jiang Y, Ni Mhurchu C, Jull A, Rodgers A, Prapavessis H, Vander Hoorn S and Hohepa M
- Institutions: --
Eight Year Longitudinal Results from the Iowa Bone Development Study: Activity and Video Gaming Predict Fat Mass Throughout Childhood
PURPOSE: Childhood obesity has multiple causes; however, physical activity (PA) is likely to provide a protective effect. Using a longitudinal observational design spanning 8 years of growth (age 5... Continue Reading >>>
- Authors: Kathleen F. Janz, FACSM, Trudy L. Burns, Julie M. Eichenberger Gilmore, James C. Torner, Steven M. Levy
- Institutions: University of Iowa, Iowa City, IA
Using Technology to Promote Youth Physical Activity in Structured Program Settings
Background: Innovative technologies provide children with an abundance of entertainment options involving indoor, sedentary activities (Yancey, et al. 2009). Since these sedentary activities compete for the same time resources... Continue Reading >>>
- Authors: Stephanie West, PhD, Kindal Shores, PhD
- Institutions: Health, Leisure and Exercise Science, Appalachian State University, 2Recreation & Leisure Studies, East Carolina University
Gender Specific Associations Between Components of Sedentary Behaviour, Physical Activity and Body Fatness In 8-10 Year Old Children Reporting High Media Usage
Background: Studies examining associations between media use, physical activity (PA) and body fatness in children are limited by failing to isolate the strength of associations between specific components of sedentary behaviour... Continue Reading >>>
- Authors: L.E.F. Graves, N.D. Ridgers, and G. Stratton
- Institutions: Research into Exercise Activity and Children's Health (REACH) Group, Research Institute for Sport and Exercise Sciences (RISES), and Liverpool John Moores University, Liverpool, United Kingdom
Using Technology to Promote Youth Physical Activity in Structured Program Settings
Background: Innovative technologies provide children with an abundance of entertainment options involving indoor, sedentary activities (Yancey, et al. 2009). Since these sedentary activities compete for the same time resources... Continue Reading >>>
- Authors: Stephanie West, PhD, Kindal Shores, PhD
- Institutions: Health, Leisure and Exercise Science, Appalachian State University, Recreation & Leisure Studies, East Carolina University
Are Wii Fit And Active?: Reproducibility Of Measured Physical Activity During Different Activities
The Nintendo Wii and Wii Fit games are growing in popularity and presumed to increase physical activity. Before determining the impact of the Wii and Wii Fit on physical... Continue Reading >>>
- Authors: Rene J.L. Murphy, Monica D. Bondre, Christopher A. Shields
- Institutions: Acadia University